Stack Rush
Tap to drop each block. Line it up exactly for a perfect, and keep the perfects coming.
Arcade, puzzle and reflex games in the same app. Play one for two minutes or twenty. Every game keeps your best score, has its own music, and shows you how it plays the first few times.
Tap to drop each block. Line it up exactly for a perfect, and keep the perfects coming.
Drag tiles onto the hex board. Equal numbers merge into a bigger one, and chains pay big.
Steer your bouncing ball onto the monsters. Tap to slam down, and chain stomp after stomp.
Slash through the fruit for combos. Cut right beside a bomb for a risk bonus, but never the bomb.
The classic, lit up. Edges wrap at first, then walls close in with gaps to slip through.
Weave past the barriers and grab the coins. Hold through a lane change to drift and build a combo.
Your hero bounces on its own. Guide it up, hit the springs, and watch for ledges that give way.
Tap to hop, swipe to side-step. No rush: wait on the grass until the road has a gap.
An endless runner, played sideways. Jump the blocks, slide under the gates, grab every gold orb.
Hold to fire and slide to move. Big bricks split in two, so don't let one land on you.
Move your ship round the middle and be under the gap when each ring closes in.
Tap a tube, then another, to pour. Finish when every tube holds one colour. Undo is free.
Fire at the falling meteors. Shots take a moment to climb, so aim ahead and keep your towns standing.
Drag to move, tap to turn, flick down to slam. Fill a row to clear it, and clear a gem to set it off.
Turn two cards at a time. Pairs in a row add time to the clock, and a wrong guess costs some.
Hold to grow the plank and let go to drop it across. Land on the gold centre for a perfect.
Tap to throw a pin into the spinning wheel. Never hit a pin that is already there.
Leap from wall to wall, and tap again in the air to turn back. Keep off the spikes and chain the stars.
Turn the pipes to join the source to every drain before the time runs out.
Played sideways. Drag and let go to shoot. Nothing but net scores double.
Swipe out, draw a line, and get back to claim what you cut off. Don't let an enemy touch your line.
Drag to swim. Eat the smaller fish, swerve away from the bigger ones, and keep growing.
Hold to dive down each hill and let go to fly off the top. Land on a downslope to keep your speed.
Played sideways. Tap to jump, tap again to double-jump, and swipe down to drop out of a jump.
Every round earns coins and moves you up a rank. Spend coins on themes and power-ups, and come back for new challenges each day and each week.
Each game has its own eight ranks, and every one pays coins. Every round's score adds to your total, a round better than your usual adds a bonus, and a rank once reached is never taken away.
No. All 24 games play fully offline. When you happen to have a connection, it is used to show ads (including the optional videos for diamonds, power-ups and theme trials), to send anonymous usage and crash reports, and to check whether a newer version of the app is out.
No. There is no login or sign up of any kind. You can give yourself a player name if you like, and it stays on your phone.
On your own device. Scores, coins, diamonds, ranks, themes, power-ups, challenges and your streak are stored on the phone and are not sent anywhere. Updating the app keeps them; deleting the app removes them.
The app is free, and there are no in-app purchases. It is paid for by ads. Coins and diamonds are earned by playing, and you can choose to watch a short video for extras such as diamonds, a power-up or a theme trial.
On the App Store it is listed as No WiFi Mini Games Box. It is the same app: once installed, it is called Mini Games Land.
It is made for iPhone and needs iOS 15 or later. iPads can install it from the App Store too, and run it in the iPhone layout.
Open an issue on the Mini Games Land issue tracker. Bug reports and suggestions are both welcome.